![]() Spread through a stairway or other dispersion structure they are no match for a squad of steel-armor, silver-hammer dwarves. It's because of the 3 facts outlined above.Īt my fort, we get Olm Men in waves of 40-50. If you are seeing "veterans" pushing back against new player complaints, it's not because they are salty, or they are telling you to git good. This community has gotten used to these 3 facts, plus it's protective of the Adams family due to how wholesome they've been this whole time. Your problem will very likely be fixed eventually, but that might take a year or more.įor over 20 years, this has been (and still is) a free game. If you don't post your complaints on the Bay12 forums, then your complaints are not going to be seen by Zach or Tarn, unless someone tells them about it. People are complaining about bugs, QoL and the UI, which is perfectly fine as far as I'm concerned. And from the little I know about them, they are cautious and deliberate in anything they do, so I don't expect to see them starting a whole game company next month. From the news we've been hearing, the Adams are just now realizing that with the money they got, they could actually invest in hiring people to help them finish the game. I don't expect this will change any time soon. I've been playing since 2013 and so far I've seen maybe 10 major updates and 20 minor ones. For 20 years it was just one guy coding, and one guy putting in creative ideas. That's the nature of its development history. Like /u/G3Kappa said, you can't really treat this game like other games. I worry about the perception you have of veteran players though. I also don't think any other veteran player wants to have to deal with FPS death. I think your suggestion is very reasonable, and I completely agree with it. I am a relatively new player that just got into the cavern for the first time after digging down for 40 levels and I like exploring and fighting all the weird creatures down there. Turning them off tho sucks because that robs you of half of the fun. Load the last save that works then go to Settings > Difficulty> Cavern dwellers and set both settings to 0 Googled around a bit and found that a lot of people have problems with saving or loading the game after getting down there. Then I tested it and let the game progress few months and the same thing happened again. (loosing is fun but the feeling you get after realizing that the last save was 6 hours ago because you spent hours paused while designing rooms, traps and other tedious shit is not fun) Yes I had to turn them off after loosing few months of gameplay because suddenly few months after breaching cavern the game started crashing when saving the game on "offloading units". I'm sure some veteran DF players will hate this post and view having to vacuum Cave Dwellers out of the caverns every season yet another classic 'fun' Dwarf Fortress feature, but I'd rather focus on actual fun stuff. Or, treat Cave Dweller attacks like a regular Siege and have them retreat off map after a while. Bind the spawn rate of Cave Dwellers to the amount of value mined/chopped/gathered in the cavern, rather than have them spawn passively even if you have sealed off the cave completely. It feels like you are at war with the game's internal mechanics rather than an interesting civ and the main award you get for winning is to be able to play the game at a normal pace.Įven if you turn down their spawn rate I believe the way they spawn, passively, is inherently broken in a game where 'death by fps' is every players main enemy. It forces you to deal with cave dwellers like it is a chore rather than an interesting enemy. Seal the cavern off for a year? Congrets, all your FPS belongs to the dwellers. Of which I'm still not completely sure whether it will make their spawning completely impossible. ![]() I really like the extra challenge Cave Dwellers post in the Steam version, BUT their spawning habit needs a serious tweak.Īs of right now, it has unfortunately forced me to turn them 'off' in the difficulty menu. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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