breath of the wild/totk are kinda funny for presenting a sense of urgency but really you can just fuck around for 100-200 hours then show up and twot ganon over the head in 10 minutes.īecause if there is something time-limited i can't really gauge how much time i have to do other stuff, especially if it's a game i'm not familiar with (and i'm gonna be honest, i don't have time to replay games these days, you get 1 playthrough). What it comes down to is that i have to just google in a game to make sure there's not some secret time limit that will fuck me (i.e Mass Effect 2). some times i just can't play games, i basically never bother with any kind of weekly pass thing in games for example. Inaccessible in terms of i have RSI and don't control when i'm in pain. It's something that really personally, but these end up being kinda inaccessible to me and mess with my brain in ways i don't quite like. I just wish it wasn't basically in Konami's trash pile after its general reception on launch. Still, the game is a wonderful experience with fun characters, good music, and fun gameplay. The game is difficult to parse and not for new players by any stretch unless they are fully dedicated to note taking which had vastly started falling out of style by the time this game came out. Now look, I know I mainly just talked about the game itself and not the time loop mechanic, but that's because it just exists for the game's story and it's executed pretty well in game. Oh, and also fun fact, your main weapon in the game is Pattimo, a talking guitar with a sword in its neck. It doesn't really punish you for not doing well, but you get nice bonuses for playing each song with high level skill. Remember how I mentioned you were hired to compose a song? Yeah, this game was made by the Guitar Freaks team at Konami and has relevant mini-games included. However, typical RPG-fare is not the only part of the game. However when you do figure out how to start saving allies across the time loop, you also can unlock a time loop proof storage. Part of the game is just running around and talking to every NPC you come across so you can figure out when and where things happen. your party members however usually reset unless you can find a way to awaken them from the time loop allowing them to keep their memories. Now the time loop itself is pretty basic, like in Majora's Mask, you lose any money you earned, but tend to keep your equipment and any levels gained. The first week is almost completely scripted forcing you along to get the idea before the time loop forces you back. You arrive on the island and immediately meet Rummy, one of the castle guards who escorts you to the palace to get the game started. Unbeknownst to them, you are actually a thief who uses their music to infiltrate rich folks homes to take what you want, but also typical of the era you fall easily for any pretty woman. Well I say slowly, but they actually tell you the full thing on the first time loop, just like in Majora's Mask, but you still have to figure out how to stop it.Įphemeral Fantasia opens with you on a boat heading towards an island where they requested you write a song for the upcoming wedding. As you progress however, you'll start finding events and noting them down (on actual notes, not in game), slowly figuring out the island's mystery. This means no real immediate direction and you have to figure everything out. Like Majora's Mask, you are given a time limit before everything loops back to the beginning, however this is more like Dragon Quest in terms of gameplay, and I do mean Dragon Quest. Yeah, I understand I'm in the minority for actually liking this game, but you know what? It's delightful. Are there examples of games with time limits that you really like or dislike?.Do you have different views on active timers (Majora's Mask) vs.How does the game structure change things? (long-term limit, short-term limit, ability to plan ahead, ability to increase or reset the timer, etc.).Why do you like, dislike, or not mind overarching time limits?. I'd love to hear what you think in the comments, and please feel free to elaborate! I've heard many people say over the years that they disliked or outright could not play Majora's Mask because of the moon timer, which makes me curious about the general feeling on these kinds of mechanics. anything where there is a deadline that influences your experience and how you play. How do you feel about games with overarching, relevant time limits? This includes things like Majora's Mask, Unsighted, Persona, or Pikmin. I have an open question for y'all that I'm super curious about!
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